Volumetric Blackhole
A downloadable game for Windows and macOS
A real-time raymarched/raytraced blackhole visual simulation. All rendering done in Unity Engine with High Definition Render Pipeline. The effect is achieved with a custom made raymarching render engine with ray distortions that greatly emulates real world physics. The volumetric accretion disk around the blackhole demonstrates how light rays follow the bent space time and allows the camera to view places inaccessible by normal perspectives.
Controls: F key to toggle control HUD/GUI.
Showcase Video: Link
This is planned to become the main menu background for video game REDO. More information about REDO can be found here.
Please join the discord server and post a screenshot of the visualization with HUD enabled to help me determine the best graphics settings for this simulation.
Download
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Comments
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This is so cool! You need more credit. Is there any way to be able to use this as an asset for my game I'm making? (I would obviously credit you and as far as I know I'm not going to sell the game, just a personal project) but I would pay you if you want if I do sell it. I'm just making it for fun really
Great!!! This is a great implementation, can I take the liberty of asking if I can get a copy of your shader to learn how to draw a beautiful black hole, I would love to pay for it! BTW,I would like to make a small suggestion, if you implement the red-shift effect in the shader, it will become more perfect
Thanks for your interest in my work! I would love to discuss about this little visualization in detail! Could you join my discord server and we could talk more there.
Great job!
Thanks!
Great Demo about Gargantua!
Thank you!
This is amazing. Might try it out later.
Thanks!